10% of each material in the potion is always drunk when consumed in this way, so a potion containing water and blood drunk this way will have 10% each of the water and blood removed. Right-clicking on the potion within the inventory toolbar will drink it. Flasks can still sometimes break within the indicated safe-zone. A red “ X” will appear at the end of the “throwing-arc” to indicate the flask will definitely break. If dropped gently enough close to the ground or thrown into a body of liquid, the potion can travel slowly enough to avoid being broken when it touches the ground again. The further the mouse cursor is from the player, the greater the force of the throw. Throwing or dropping a potion turns it into a grenade-like projectile, which will usually cause it to shatter.Dropped potions might still roll down slopes and break. A potion can be easily and safely dropped by opening the inventory, dragging the desired potion very near to the player, and releasing it.Potions can be thrown with right-click (by default).If a potion has more than one material in it, for example Acid and water, half of the spray will be acid and half water. It will make the sound of releasing pressure at a pitch relative to how full the potion is, with the lowest pitch at 1%. Spraying a potion that is at 200% capacity will shoot out much further and faster, decreasing at 100%, 90% and 80%. Spraying empties the potion's contents towards the cursor, eventually producing an Empty Potion. Potions can be sprayed with left-click (by default).This makes it slightly easier to collect liquids like Teleportatium. It is possible to fill a potion bottle whilst standing below a liquid, if the barrier is thin enough, by holding the bottle 'upwards' and getting as close to the liquid as possible.When collecting liquid from shallow pools, aiming the cursor directly downwards gives the best opportunity to collect the liquid, short of tossing the potion bottle gently into the pool. A potion will fill when (if possible) any liquids and the neck of the potion make contact with each other. The aiming-reticle will also display a "throwing-arc" in front of the player indicating where the potion will end up if thrown.
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